Friday, August 19, 2011

Post 84







ok here is a reference to the buildings in D&D: Minecraft


FORTRESS



CASTLE











KEEP










VILLA











INSIDE A HOUSE











HOUSE










PEACE!!!











































Post 83

Ok so I have decided to do this in my spare time instead of working on the stories and comics and such. What I have done is design an inner-roleplaying game for the popular computer game Minecraft, I like to call it Dungeons & Dragons: Minecraft. It actually has a pretty good system of rules if any of you have some suggestions please comment and post them because I would like to figure out some kind of wizard class because I don’t have a wizard class in this game. So ummmmm… here are the Rules and Regulations.

Getting Started

Ok so first of all you can only play this if on a multi-player server and the operator must have MC edit and what I am going to call the Dungeon Pack on. So there must only be one operator who is the Dungeon Master or the Dungeon Operator or the Mine Master, whichever one you prefer. The multiplayer sever must only allow 6 players (plus DM so 7), since the game can only have six to a party.

The Player

Players before you start notify your Dungeon Master of your class and starting equipment, you may only start with one set of armor and one weapon. Here are a list of Classes and starting traits:

Class

Proficiencies

Starting Monies

Knight

Full leather armor, full chain armor, full iron armor, wood sword, iron sword

50 gold

Archer

Leather top & boots, Bow (64x2 arrows)

30 gold

Thief

Leather pants & boots, wood sword, iron scythe

1 diamond

Barbarian

Full leather armor, iron helm, wood axe, iron axe

10 gold

Gladiator

Iron helm, wood & iron scythe & sword & axe & spear

1 diamond

*spear=shovel & scythe=pickaxe

Once you have created you class notify the DM of your choices and he will put the items in your chest.

The Dungeon Master

Dungeon Master, before you start the game, make sure you have the Dungeon Pack on, and go on to MC Edit and lay out a flat map and add whatever u want to it (such as mountains, statues, trees, etc.), but on the ends of the map place a number of 5x5x5 basic wooden houses for the number of players in the game (these are the players bases). Inside the house in the far left upper corner place a bed, in the far left lower corner place a furnace and crafting table, in the middle of the far right wall place a double chest. All starting equipment is stored in this chest, so make sure you lock them and make them only accessible to the player it belongs to and you the DM. Then when you’re done place all the starting equipment inside the chests. After the houses and equipment are done place a Creator’s box someplace where you can access it and lock it so only to can access it.

Leveling Up

If a character levels up they may choose to upgrade some of their stuff (depending on the amount of upgrades they have and what upgrades they can get). Only certain classes can access certain upgrades such as: only the Archer, Knight, and Thief can become proficient in bows. Also in order to be proficient in a bow you must be proficient in all types of wood equipment (archers exempt) and when you just get a bow you are granted only 64 arrows which you can upgrade later (archer’s get 64x2). Certain monsters are worth certain XP or experience points which you need in order to level up. Once a monster is defeated you are granted the experience points (if you die you remain as you were before you died you just don’t get XP from killing that monster). Here are the charts that should help with leveling up.

Monster XP value chart

Monster

XP Value

Chicken

0.5xp

Sheep

1xp

Pig

2xp

Cow

2xp

Wolf

5xp

Zombie

5xp

Skeleton

5xp

Spider

7xp

Creeper

10xp

Zombie Pigman

15xp

Spider Jockey

15xp

Dragon

20xp

Super Charged Creeper

Automatic Level Up

Level Up Benefit Chart

Level

Number of Upgrades

XP need to level up

1

0

0

2

1

100

3

1

200

4

1

500

5

2

1000

6

1

1100

7

1

1350

8

1

1650

9

3

3150

10

5

5000

Equipment Upgrade Chart

House ->

Villa->

Keep->

Castle->

Fortress

Wood->

Iron->

Gold->

Scale->

Diamond

Leather->

Chain->

Iron->

Scale->

Diamond

64 arrows->

64x2 arrows->

64x4 arrows->

64x6 arrows->

64x8 arrows

Upgrade Possibility Chart

Class

Able Upgrades

Knight

All upgrades

Archer

All Houses, up to full scale armor, all swords, all axes, all spears

Thieves

All Houses, up to iron boots & pants & helms, all weapons

Barbarian

All Houses, Full diamond armor, all swords & axes & spears

Gladiator

All Houses, up to diamond helm (can only use helms),all weapons except bows

Gameplay

When you start the game all the players will be in there houses, and will come out there houses after getting there equipment and battle monsters that spawn out of cages that the DM sets down. So players just level up and yeah that’s it and the DM will set down random chest and reward items and such and yeah that’s it. HAVE FUN!!!

here is the contents of the Dungeon Pack

Advanced Minecraft Full package

PEACE!!!!

Post 82

Ok for those of you who have played the Scott Pilgrim VS the World: The Video Game, let me give you a little advice. Before you go face Lucas Lee as a boss play the market district over and over until you have enough to buy the bionic arm a few times because it really helps. so yeah thats it. PEACE!!!

Tuesday, August 16, 2011

Post 81

Well a lot of exciting stuff is gonna happen on the blog like fantasy stories with cameos from my friends and a Scott Pilgrim style webcomic with cameos of my friends. I also am creating my first multiplayer server for Minecraft. So you will see updates and stories about that so yeah. PEACE!!!